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08th Aug2011
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Unreleased Ideas

Here are a couple quick videos of things I was working on, but never turned into something worth releasing: This was a first attempt at taking the...

08th Aug2011
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JellyPhysics (library)

This is the released source code to my “JellyPhysics” soft-body physics system, as used in JellyCar. The system is designed around objects made up of closed shapes...

08th Aug2011
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Gymnast

Also built in XNA, this is another game (like “Walaber’s Trampoline”) focused on acrobatics.  Gymnast features much simpler 2D graphics and gameplay, but incorporates a more direct...

05th Aug2011
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JellyCar (Windows)

JellyCar was my first project using Microsoft’s XNA framework.  First I created a simple “soft body physics” system, mostly as a personal experiment. When it worked, I...

05th Aug2011
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WiiSticks

This is a little “Devil Sticks” simulator for Windows designed for use with 2 Wii remotes (one in each hand – also works with Wii remote +...

05th Aug2011
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Walaber’s Trampoline

I spent more time on this game than any other before or since… I grew up around gymnastics, had a trampoline at home, and so it was...

05th Aug2011
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Stunt Playground

This was my first real project using Ogre.  It’s a very open-ended vehicle stunt playground (hence the name).  You can drive around doing stunts (flips, long jumps,...

04th Aug2011
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Shichinin No Himesama (七人の姫様) aka “Seven Princesses”

Yet another Game Creators contest entry, this one didn’t get properly finished before the deadline.  The idea was to make an on-rails shooter where the characters would...

04th Aug2011
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Connect More

Another Game Creators competition entry, this was for a puzzle game competition.  Being a fan of physics, I came up with a match-3 style puzzle game, where...

28th Jul2011
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Ragdoll Monkey Bowling

After discovering the “Newton Game Dynamics” physics library, I wrote a simple wrapper to integrate it into Dark Basic.  At the time Newton had a special joint...

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