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Also built in XNA, this is another game (like “Walaber’s Trampoline”) focused on acrobatics. Gymnast features much simpler 2D graphics and gameplay, but incorporates a more direct control scheme designed around modern 2-stick gamepads:
Left stick directly controls the shoulder joint angle
Right stick directly controls the hip/knee joint angles.
Pull trigger to let go of the bar! (the gymnast will automatically grab onto bars when his/her hand hits one)
By just spinning the sticks you can make the gymnast do all sorts of interesting moves.
Another game witha built-in level editor, and replay feature, I also had a community site for user-generated levels and replays on my old website… maybe I can at least get those files hosted up here again when I find the time.
[EDIT] Many people have asked how to play the game with something other than an Xbox 360 controller. No native support is in the game, but with a little creativity you can make nearly any input device work for the game by using glovepie… The game incudes glovepie script for keyboard controls in the download…
JellyCar was my first project using Microsoft’s XNA framework. First I created a simple “soft body physics” system, mostly as a personal experiment.
When it worked, I tried to come up with a game to use it, and a transforming car came to mind. The original PC version followed pretty quickly after developing a level editor, and learning a bit about shaders (used for the various full-screen effects in the game).
JellyCar (originally titled “JelloCar”) has proven to be my most popular game by far. After the App Store was created, I made a free port of the game on iOS, which I then later pitched internally at my work at Disney, and 2 sequels have followed on iOS, JellyCar 2 (made with my input by an external team) and JellyCar 3 (created by me as my first project in my new job working at Disney Mobile).
I spent more time on this game than any other before or since… I grew up around gymnastics, had a trampoline at home, and so it was only natural to want to make a game about my favorite sport / physical activity.
Walaber’s Trampoline is an “action trampoline simulation”. It’s a fairly realistic gymnastic flip simulator, with a control scheme that allows you to do basically any trick possible in gymnastics. The trampoline itself is also physically simulated, and the bounce your character gets is actually entirely a result of the physics taking place on the trampoline bed.
The game features character creation, a full story mode with different challenges, and even some very simple multiplayer features.
This game (along with “Gymnast” still get me the most emails from other gymnasts and acrobats, thanking me for making a game that they love
This was my first real project using Ogre. It’s a very open-ended vehicle stunt playground (hence the name). You can drive around doing stunts (flips, long jumps, etc) in an arena with a variety of props and vehicles.
Kickin' up dust...
The game featured a simulated engine (with torque curve and transmission), which was an interesting thing to learn to code for me at the time.
the most noteworthy thing about the game, however, was it’s editor and replay system. The editor used live physics (gravity turned on) while editing, making building levels a lot like playing with blocks, stacking them up, etc. You can save and load your creations (and easily share them via email etc), and a few fan sites even sprung up for sharing levels.
When driving you can also turn on a “camera” and record your action. You could then play it back with full speed control (forward, slow motion, reverse, etc), and view from a variety of camera angles. You could save and load replays as well.
Here is the “official trailer” I made for the game: