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08th Aug2011

JellyPhysics (library)

by walaber

This is the released source code to my “JellyPhysics” soft-body physics system, as used in JellyCar.

The system is designed around objects made up of closed shapes (they can be any convex or concave shape, just can’t cross itself) with spring forces that try to keep their shape- but allow them to deform as they collide with other objects.

From demo example (XNA version only)

The code is released with an unrestricted license – use it for whatever you want, however you want!  If you make something cool with it, please let me know about it!


C# Version (for XNA, includes 2 demo programs)

C++ Version (vanilla C++, no demos)

05th Aug2011

JellyCar (Windows)

by walaber

JellyCar was my first project using Microsoft’s XNA framework.  First I created a simple “soft body physics” system, mostly as a personal experiment.

When it worked, I tried to come up with a game to use it, and a transforming car came to mind.   The original PC version followed pretty quickly after developing a level editor, and learning a bit about shaders (used for the various full-screen effects in the game).

JellyCar (originally titled “JelloCar”) has proven to be my most popular game by far.  After the App Store was created, I made a free port of the game on iOS, which I then later pitched internally at my work at Disney, and 2 sequels have followed on iOS, JellyCar 2 (made with my input by an external team) and JellyCar 3 (created by me as my first project in my new job working at Disney Mobile).


DOWNLOAD (Windows Game)

DOWNLOAD (Windows Level Editor)